Match Assessments for Player Improvement
Match Play for
What players do to help their teammates when they do and don't have possession of the ball determines how well they play together as a team. Among the many aspects of team play are:
Match Assessments | Positive Motivation for Successful Play
What players do to help their team when they don't have possession of the ball determines how good they play as a soccer team.
instantly attack to win ball, instantly move to best position, go for every ball, 1st touch away from pressure, draw marking opponent away, play on blindside,
Research studies show that almost all coaches, players and spectators stare at the ball and the player in possession of the ball 54 seconds out of every minute.
The majority of people do not notice what is happening away from the ball and can not tell you:
what percent of the time each of their players instantly moves to be in the "best position" to support their teammate in possession of the ball,
what percent of the time each of their players passes to their teammates "side away from pressure" (the nearest opponent),
what percent of the time each of their players "touches the ball away from pressure" (the nearest opponent) when they are receiving the ball,
what percent of the time each of their players "passes the ball to an opponent" (see color deficiency screening if ball is passed to opponent) (see vision training if player doesn't have color deficiency),
what percent of the time eac h of their players "stops playing the game to listen" to a coach or parent who is yelling to them,
what percent of the time each of their players "draws a marking opponent away" to create space for a supporting teammate,
what percent of the time each of their players "stares at the ball or player in possession" instead pf scanning field to see teammates, opponents and open spaces,
what percent of the time each of their players "plays in front of a marking opponent" instead of on their blind side,
what percent of the time each of their players "opts out of trying" and does not move or adjust to the flow of the game,
what percent of the time each of their players "makes the effort to try to do what they should" even when the chance of success is poor .
Unfortunately the majority of coaches, trainers and players are so caught up ball watching they don't see what their team needs to learn to be better the 97% of the time in a game when they don't have the ball.
Positive Match Assessments
The three primary tasks for coaches, assistants and players on the sideline are:
Substitutions, keeping the players on the bench focused on the game and the prevention and care of injuries.
Assessing performance of their team and individual players.
Assessing their opponent's strengths and weaknesses. This is a great exercise for players on the bench. It keeps them fully focused on the game and teaches them to assess opponents so they learn how they can play well against them. See Opponent Assessments
There are two types of Game Assessments for Your Team(s) and Players:
Overall contribution assessment of each player's match performance with notations on what they most need to improve.
Specific assessments in first half. For example, in the 1st Half assessing each player's moving to be in the "Best Position to support a teammate with the ball" in column 1 and and assessing each player's "Touching the ball away from pressure" when receiving the ball in column 2.
Specific assessments in second half. For example, in the 2nd Half assessing each player's "Instantly Acting to retrieve an out of bounds ball and to restart the game before their opponent's move to defend the restart" in column 1 and assessing each player's "Defending so that play is so predictable their teammates know what option (or few options) their opponents have" in column 2.
The Match Assessment Form is based on a positive point system. Add the scores given each player and divide by their chances to act to get that player's average score.
Enter 0 in the scoring block if the player should have done something but does nothing
Enter 1 in the scoring block if player makes every effort but is not successful
Enter 2 in the scoring block if player makes the effort and is successful
Enter 3 in the scoring block if player's effort and success is textbook perfect
In game assessments are also more difficult because you must see what every player is doing all of the time and not get caught just fixating on the ball and the player in possession. See Game Assessments